This is a lot of fun. I'd love to learn more about the step counter situation you came up with. (Maybe a Devlog?) I love little stories like this so much.
Really cool concept. I love the way you used the step counter to provide a feeling of randomness and degradation — and because I played it twice, I ended up having two different experiences as I checked on things a little differently each time.
Oh! I was wondering why specifically checking the empty vending machine repeatedly made the walls disappear, I hadn't realized just walking did it too.
(Anyway this is nice! I like the dialogue counter, replaying to discover steps I might have skipped. Also I have to salute the effort to make a hack just for this haha)
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This is a lot of fun. I'd love to learn more about the step counter situation you came up with. (Maybe a Devlog?) I love little stories like this so much.
Really cool concept. I love the way you used the step counter to provide a feeling of randomness and degradation — and because I played it twice, I ended up having two different experiences as I checked on things a little differently each time.
How many steps exactly does it take for something to happen/game end ?
By walking around, the walls will start to degrade and disappear; once they do, you can walk out and the game ends.
Oh! I was wondering why specifically checking the empty vending machine repeatedly made the walls disappear, I hadn't realized just walking did it too.
(Anyway this is nice! I like the dialogue counter, replaying to discover steps I might have skipped. Also I have to salute the effort to make a hack just for this haha)