if you're stuck, try taking in the sights and contemplating the little things. time can solve many ills.

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my first attempt at a bitsy game—which really was intended to be simpler but then i decided i wanted to do some stuff that apparently goes beyond the scope of the hacks i already was using. which is to say i ended up implementing my own step counter to execute arbitrary functions at certain step counts. this was harder than you'd think.

also sorry if it's buggy as hell. i decided to try my hand like three days before the deadline,

StatusReleased
PlatformsHTML5
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorCarly Smallbird 呴 睿翼
GenreInteractive Fiction
Made withbitsy
TagsBitsy, Liminal space

Comments

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This is a lot of fun. I'd love to learn more about the step counter situation you came up with. (Maybe a Devlog?) I love little stories like this so much. 

Really cool concept. I love the way you used the step counter to provide a feeling of randomness and degradation — and because I played it twice, I ended up having two different experiences as I checked on things a little differently each time.

How many steps exactly does it take for something to happen/game end ?

By walking around, the walls will start to degrade and disappear; once they do, you can walk out and the game ends.

Oh! I was wondering why specifically checking the empty vending machine repeatedly made the walls disappear, I hadn't realized just walking did it too.

(Anyway this is nice! I like the dialogue counter, replaying to discover steps I might have skipped. Also I have to salute the effort to make a hack just for this haha)